Puzzle and Story driven game referenced art style from Skyrim. I'm the Environment/Prop and Lighting artist. People who worked on the game - Cj, Sam, and Rick. Outsourced - Avery Gary and James Hastings.
Trees and Bushes around the starting area. Landscape done by Avery Gary and textures and sculpting edited by me.
Trees and Bushes around Mausoleum.
Trees, Bushes, and Campfire for the Village. Village House done by Rick.
Trees and Bushes around Castle. Castle is Moser's.
Tree Barrier for path towards Mausoleum
Tree Barrier for path towards Mausoleum
Tree built in SpeedTree without texture
Bush Variant
Bush Variant
Bush Variant
Bush Variant
Tree Variant Built in SpeedTree
Campfire in Unreal lit
Campfire in Unreal unlit
Rock modeled High Poly modeled in Fusion 360. Low Poly modeled in ZBrush and created UVs. Created maps and textured in Substance Painter.
Rock modeled High Poly modeled in Fusion 360. Low Poly modeled in ZBrush and created UVs. Created maps and textured in Substance Painter.
Rock modeled High Poly modeled in Fusion 360. Low Poly modeled in ZBrush and created UVs. Created maps and textured in Substance Painter.
Rock modeling in ZBrush.
Reference for environment
Mausoleum in Unreal.
Mausoleum modeled in Fusion 360 then put together and ZBrush to create Low Poly.
Mausoleum Reference
Chair modeled High and Low poly in 3Ds Max. UV Mapped and Unwrapped in 3Ds Max. Created Maps and textured in Substance Painter.
Chair modeled High and Low poly in 3Ds Max. UV Mapped and Unwrapped in 3Ds Max.
Table modeled High and Low poly in 3Ds Max. UV Mapped and Unwrapped in 3Ds Max. Created Maps and textured in Substance Painter.
Column Under Shield In Unreal. Modeled High Poly modeled in Fusion 360. Low Poly modeled in ZBrush and created UVs. Created maps and textured in Substance Painter.
Column Under Shield modeled High Poly modeled in Fusion 360. Low Poly modeled in ZBrush and created UVs. Created maps and textured in Substance Painter.
Shield In Unreal. Modeled High and Low poly in 3Ds Max. UV Mapped and Unwrapped in 3Ds Max. Created Maps using xNormal and textured with Photoshop.
Torch modeled High and Low poly in 3Ds Max. UV Mapped and Unwrapped in 3Ds Max. Created Maps and textured in Substance Painter.
Torch Wall Mount modeled High and Low poly in 3Ds Max. UV Mapped and Unwrapped in 3Ds Max. Created Maps and textured in Substance Painter.
Castle Main Door modeled High and Low poly in 3Ds Max. UV Mapped and Unwrapped in 3Ds Max. Created Maps and textured in Substance Painter
Castle Main Door modeled in 3Ds Max
Castle Portal modeled High and Low poly in 3Ds Max. UV Mapped and Unwrapped in 3Ds Max. Created Maps and textured in Substance Painter