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Axe

I modeled this axe in Fusion 360 using two different images from google. After modeling the base of the axe in fusion I brought it into ZBrush and added surface detail and the leather and spikes on the handle. I retoped in ZBrush then UV mapped and Unwrapped in 3ds Max. I created the maps and textured the axe in Substance Painter.

Added more story to the axe having scratches on the blade, patina, and worn and oily look where the hands would be when used.

Added more story to the axe having scratches on the blade, patina, and worn and oily look where the hands would be when used.

Render in iRay

Render in iRay

Axe before patina and worn leather

Axe before patina and worn leather

Added Surface detail in ZBrush

Added Surface detail in ZBrush

Base axe in Fusion 360

Base axe in Fusion 360

Reference for top of axe

Reference for top of axe

Reference for Handle

Reference for Handle